MTGS Mafia Extendo

For archiving MTGS Mafia statistics, quotes, and whatnot. Two rules: Keep everything Safe For Work, and Don't be idiots.
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Family Game

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Family Game   Thu Mar 04, 2010 3:21 am

Gimmicks

— All roles have three aspects: Alignment, Character (and PR) and Ability. All three aspects are attributed randomly and separately, unless it would result in imbalance.

— All players have two lives. Upon losing one life, a player will also lose his or her Ability.

— There will be up to two lynches per day, the same player cannot be lynched twice in a row.

— There is no Vanilla role in this game. However, the town's average power level should remain moderate.

Roles

— Killing roles such as vig, PGO, etc. (so that people can actually die)
— Various "classic" roles with limited shots, rechargeable or not.
— Roles that work with post restrictions (cancelling them or shuffling them around for example)
— Roles that work with limited shots (giving extras for example)
— Funky roles just because we can.

Town / Mafia / Neutral balance

— For 10 players: 7 / 2 / 1
— For 11 players: 7 / 2 / 2 OR 8 / 3 / 0
— For 12 players: 9 / 3 / 0


Last edited by ZDS on Tue Mar 09, 2010 11:40 am; edited 1 time in total
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Sat Mar 06, 2010 3:08 pm

I think it is safe (and easier) to have alignment as a characteristic of Character. Since anyone could be of any alignment, there is nothing telling about one name over another.

Not sure about the suggestion, since it allows for multiple lynches. We could have a role-stripper (who basically kills someone, but only if they have 2 lives left), or a euthanist who kills people without roles.
Back to top Go down
View user profile
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Sat Mar 06, 2010 4:42 pm

Oh, and I am open to the concept of using an SK.
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Sat Mar 06, 2010 5:44 pm

The point of the suggestion is to create multiple lynches, without having to resort to (inherently fragile) roles. Like Dagger pointed out in the clan thread, things aren't going to be fun if everybody must be lynched twice, scum included.

Perhaps a good failsafe to the "mass lynches" scenario you fear is to limit the number of total lynches in a day to 2.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Tue Mar 09, 2010 10:53 am

mm.. that's true..

We could, thinking about it, use the "lights out" system and allow 2 lynches a day. I suppose we could add that the same player cannot be lynched more than once a day.
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Tue Mar 09, 2010 11:39 am

Sounds perfect! (*editing first post*)

Now we need role ideas.

- Role-Stripper
- Euthanist
- Vigilante / SK
- Paranoid Gun Owner
- Bomb

- Watcher
- Tracker
- Jailer
- Role Cop
- Roleblocker
- Voteblocker
- Masons

- PR Canceller (needs better name!)
- PR Shuffler (needs better name!)
- PR Giver (needs butter name!)

- Motivator
- Shot Giver (needs better name!)
- Shot Remover (needs better name!)
- Mass Shot Giver (needs better name!)
- Mass Shot Remover (needs better name!)

- Imploder (gains an extra life after he's lynched)
- Spoon Hobo (can't vote while there's a spoon in his hear, gains a double-vote after he dies)
- Proud Guy (loses two lives if he's lynched, to be coupled with another ability)

We obviously need a lot less than that, but for now let's gather our ideas / suggestions and do our selection later.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Tue Mar 09, 2010 11:50 am

I suggest that the outcomes of both lynches be shown at the end of the day. Just to balance 2 lynches a bit.
Also, when a player loses their first life, will we say what role they lost?

Well, we need 10-12 characters and 10-12 roles.

Also, will we use yourself and I? Or will be involved in the flavour scenes?

So, characters:
Skander - Dashing and suave mafioso
Toastboy - Imploding town (/Jester Razz)
ced - Townie lolcat (with PR) or "sneaky neutral"
Loranscum - Miller
Jordman - townie horrible PR of doom and despair.

And so on.

I like the roles list, although I'm not sure we need things that interact with PRs. The simple roles are good, as well as the shot modifiers.

I like the idea of your role making you worse, so you're better off dead (kinda), but I don't know how we could implement that and still have random distribution. I suppose we can always lie about it.
(lol at spoon hobo xD)
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Tue Mar 09, 2010 1:10 pm

@Ecophagy wrote:
I suggest that the outcomes of both lynches be shown at the end of the day. Just to balance 2 lynches a bit. I agree.
Also, when a player loses their first life, will we say what role they lost? Of course.

Well, we need 10-12 characters and 10-12 roles.

Also, will we use yourself and I? Of course! Or will be involved in the flavour scenes?

So, characters:
Skander - Dashing and suave mafioso
Toastboy - Imploding town (/Jester Razz)
ced - Townie lolcat (with PR) or "sneaky neutral"
Loranscum - Miller
Jordman - townie horrible PR of doom and despair.
CropCircles - Permanently horny, sometimes drunk
Kpaca - Speaks in royal "we" because he's the founder
You - A butterfly
Me - Has to post too much Razz


And so on.

I like the roles list, although I'm not sure we need things that interact with PRs. The simple roles are good, as well as the shot modifiers. Okay.

I like the idea of your role making you worse, so you're better off dead (kinda), but I don't know how we could implement that and still have random distribution. I suppose we can always lie about it.
(lol at spoon hobo xD) Not sure how it contradicts random distribution to be honest

Completely out of topic, I need to stop being lazy and steal more smilies nobody will use Cute lil\' bunny
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Tue Mar 09, 2010 1:25 pm

OK. I think your role clearly needs a thick French accent. We could have Cyan, who is not allowed to unvote and has to post twice as much as everyone else Razz

It contradicts because the character needs to have something to suppress, and given we want the roles to be separate, that's quite difficult...
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Tue Mar 09, 2010 1:34 pm

What do they need to suppress? scratch

---

CPE - Mostly Mute Monk (but is still allowed to quote posts as long as he doesn't write hidden messages with them)

Syrenz - Evil Twin (must speak in evil language)

No to Cyan because he is neither part of the clan nor a friend tongue.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Tue Mar 09, 2010 1:37 pm

Well, your example was "can't vote while there's a spoon in his hear, gains a double-vote after he dies". So the double-vote is part of his character, and the role is represented by the Spoon. Thus, the role suppresses the double vote.

Like CPE. We could have Skander & Syrenz linked as Brothers... (what's evil language?)

Shame on Cyan. shaaaaaaaame
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Tue Mar 09, 2010 2:17 pm

Aaaaah. It's not what I meant. The role essentially has a triggered ability: when it is killed, the player who had that role gains a double-vote. Concerning the role name, it can be adjusted or changed entirely. It's no big deal.

Pitiful mortal, you ignore what evil is? I shall whip you with a wet noodle and feast on your screams! Mwahahahahahahaha[...]hahahahaha !

How about a DV character instead of Cyan?
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Tue Mar 09, 2010 2:21 pm

Ah ok. I suppose we can use one or two, as they mirror the PR -> vanilla of the others.

Oh, I see Razz *like*

DV sounds good. Has to come up with outlandish theories.
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Thu Mar 11, 2010 11:02 am

Characters:
1) Skander (scum)
2) Toastboy (jester as a PR, not as a win-con)
3) Ced (neutral)
4) Loran (miller, a red herring btw)
5) Jordman (hsa to mispel evry worrd of moer tahn wto leters)
6) CropCircles (must use I\'m horny in large amounts in every post, and also claim he's drunk in big letters at least once per day)
7) Kpaca (royal we)
8 ) Ecophagy (must tl;dr every post longer than twenty lines, quotes included; must claim at least once per day he's got a spoon in his ear)
9) ZeDorkSlipeur (must speak in heavy French accent)
10) Creampuffeater (cannot use more than three words and one smiley per post, double-posting isn't allowed, quoting is but he can't alter the content of the quote or write down hidden messages with it)
11) Syrenz (must roleplay as a cartoon villain caricature)
12) Deaths_Vampire (at least one of his posts every day must be full of completely illogical and nonsensical theories)

Roles:
- Role-Stripper
- Euthanist
- Vigilante / SK
- Paranoid Gun Owner
- Bomb

- Watcher
- Tracker
- Jailer
- Role Cop
- Roleblocker
- Voteblocker
- Masons

- PR Canceller (needs better name!)
- PR Shuffler (needs better name!)
- PR Giver (needs butter name!)


- Motivator
- Shot Giver (needs better name!)
- Shot Remover (needs better name!)
- Mass Shot Giver (needs better name!)
- Mass Shot Remover (needs better name!)


- Imploder (gains an extra life after he's lynched) (needs new name/flavour)
- Spoon Hobo (can't vote while there's a spoon in his hear, gains a double-vote after he dies) (needs new name/flavour)
- Proud Guy (loses two lives if he's lynched, to be coupled with another ability)

----

We have all the characters we need. Now we need to cut down roles. I've already italicised the ones I didn't like or cared about.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Thu Mar 11, 2010 4:34 pm

-Can we have Loran as a Death miller? Razz
-I feel sorry for the poor bastard who gets jordman... possibly we could make it less harsh
-Is our neutral going to be an SK?
-CC probably doesn't need to say he's drunk, but he needs an obvious drunkpost.
-Kpaca doesn't really seem like the kind of guy to use 'we'...
-I don't get to "TL;DR" as a verb means

-We could use Niv with classic "insane Niv PR" (like in VR-Salvation)

-I agree with the italicized cuts (man, you hate PGOs, don't you Razz).
-Are we sticking with the limited-shot nature of the roles?
-Not sure the "imploder" is balanced, and giving extra vanilla lives seems against the structure.
-Spoon Hobo is a cool idea, but again I don't think it fits... I'll give it a think.
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Thu Mar 11, 2010 11:51 pm

Going in order:

-No. HELL no.
-We strat at fuor leter wordz?
-He will have whatever role we randomly give him, and maybe a kill too if we deem it necessary.
-Sure.
-True. Replace with Niv?
-To not read a post because it is too long Wink. Therefore someone with this role wouldn't be able to go into wall-of-text wars and wouldn't be able to answer questions from a wall of text.

-Why not Smile.

-In this case, the bomb is simply a better role.
-Yes, unless you have something against it.
-Sure, let's scratch it.
-How well can you think when you have a spoon in your ear?
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Fri Mar 12, 2010 3:53 am

-awww
-Yes, suonds godo
- Sure. I think a kill might be useful.
-(Y)
-Yup. Let's use Niv Very Happy insane PR, away!
-Oh I see. I think that'd be quite difficult to play, since they'd read the posts anyway...

I have nothing against the limited shots.

This is a valid point...
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Fri Mar 12, 2010 4:11 am

Upon further reflection, we can have Loran be a death miller, under the condition that it doesn't actually work.

Eg: when Loran dies, he will be revealed as Loran16, Town Miller/Death Miller. Completely pointless, but the humour can be a nice touch.


Speaking of which, let's decide on flavour.
Spoiler:
 
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon Mar 15, 2010 10:30 am

I like that. We should totally do it.

The flavour looks pretty good. We could have the "mod" being either the clan forum mods or even Arim...

The general idea looks good though Very Happy
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon Mar 15, 2010 11:25 am

Also, every start-of-day flavour scene should include some variation of "Zebi did it", even though Zebi isn't even in the game (makes the joke funnier).

Roles:

1 - One-shot Euthanist (no reload)
2 - One-shot Vigilante (no reload)
3 - Two shot Tracker (reloads after spending a night empty)
4 - Two shot Watcher (same)
5 - Two shot Jailer (same)
6 - Two shot Barman (same) (aka shot giver)
7 - Two shot Motivator (no reload) (motivated abilities don't consume extra shots)
8 - Rolecop
9 - Roleblocker
10 - Bomb
11 - Mason 1
12 - Mason 2

Ced (SK) will get an extra one-shot kill. We could give the masons more abilities (eg: mason tracker with mason vig), but I'm afraid it'd be broken.

Not sure what the numbers should be. I think we should tweak Ced's win-con (make him not anti-town) so that we can run 8 town / 3 scum / 1 neutral.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon Mar 15, 2010 12:16 pm

I don't know if we should overuse "zebi did it", but we should certainly bring it up.

I think that it might be better to have the no-reload shots having 2 starting shots, and the reloads starting with one.
On the motivator, it essentially allows a player to double the effectiveness of one shot (ie, it doesn't work on someone with no shots remaining).

I love the Barman name, by the way

Maybe we should start signups and see how many we get, so we know how to balance the roles?
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon Mar 15, 2010 2:38 pm

I don't disagree with anything.

Do we start the signups in the clan thread or in the mafia forum ?
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon Mar 15, 2010 2:44 pm

Jolly good. I'd say we go right ahead and put it in the mafia forum. Arim hasn't told me that he's changed his mind, so we should be good to go.

If you want, I'm happy for you to be the main mod for this, since I'm going on holiday in 3 weeks time, and will probably not have all that much free time. I'll help out as much as you need (vote counts/night actions/questions etc).
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon Mar 15, 2010 3:35 pm

I don't mind.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon Mar 15, 2010 4:58 pm

Looking at the comments, I fear the game is not crazy enough Razz
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon Mar 15, 2010 6:09 pm

There's only so much craziness you can include in a mini-sized game, more than this and the game becomes essentially random Wink.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Tue Mar 16, 2010 2:12 pm

Very true, very true...

I suppose we ought to start writing some Role PMs.... Shall we just write them out and post them in a thread as we do them? and do you want to write the opening scene?
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Wed Mar 17, 2010 6:00 am

Let's post them in this thread, I don't see why not. I'll work on the opening scene.

---

Random.org has spoken:

TOWN
- Toastboy (Euthanist +Jester)
- Jordman (Vigilante +Psot Restrikshun)
- Deaths_Vampire (Barman +PR)
- Syrenz (Rolecop +PR, mwahaha!)
- Ecophagy (Roleblocker +PR)
- CropCircles (Mason +PR I\'m horny)
- Loran16 (Bomb +Fake Miller)
- Niv (Jailer +Mandatory RolePlay)

MAFIA
- Skander (Motivator)
- ZeDorkSlipeur (Mason +PR sacrebleu !)
- Creampuffeater (Tracker +Mostly Mute)

PRO-TOWN NEUTRAL
- Ced (Watcher +Extra Kill)


If you think we should re-shuffle, go ahead and do so.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Wed Mar 17, 2010 7:41 am

I like the layout. How exactly does Ced work? Would he just be a survivor that only wins with the town?
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Wed Mar 17, 2010 7:55 am

Eco wrote:
Would he just be a survivor that only wins with the town?
Yep.

----

Opening flavour (tell me what you think):
Spoiler:
 
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Thu Mar 18, 2010 5:25 am

Jordman was banned. I think it would be in bad taste to include his character in the game. Any idea for a possible replacement?
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Thu Mar 18, 2010 12:29 pm

Where are you :/ ?

Jordman becomes Stormblind. PR: must write each post in a different flashy colour as the previous one.

---

TOWN
Dagger - Toastboy (Euthanist +Jester)
Skander - Stormblind (Vigilante +PR)
Red_0mega - Deaths_Vampire (Barman +PR)
TACKY - Syrenz (Rolecop +PR, mwahaha!)
Toastboy - Ecophagy (Roleblocker +PR) lol!
Some One - CropCircles (Mason +PR )
Deaths_Vampire - Loran16 (Bomb +Fake Miller)
Ace - Niv (Jailer +Mandatory RolePlay)

MAFIA
WoD - Skander (Motivator)
Ced - ZeDorkSlipeur (Mason +PR sacrebleu !)
Manders - Creampuffeater (Tracker +Mostly Mute)

PRO-TOWN NEUTRAL
Joboman - Ced (Watcher +Extra Kill)
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Thu Mar 18, 2010 4:39 pm

Sorry, impending deadlines are eating my life. I like the pregame flavour though Smile

Stormblind is an amusing PR.

Can we change the Ecophagy role to using the royal "we"? I just don't like the TL;DR thing...

You also need to put in the "the same player can't be lynched more than once a day" caveat in the rules.

Otherwise, everything is Two-thumbs up. I should be around enough of tomorrow to help output role PMs. Thanks for being awesome and doing the majority of the setup ^_^
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Fri Mar 19, 2010 11:11 am

Role PMs have already been sent, I didn't know if you were ever going to come back ^_^;

Sample Town PM:
Spoiler:
 
Sample Mafia PM:
Spoiler:
 
Individual flavours:
Spoiler:
 
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Fri Mar 19, 2010 11:20 am

oh right Razz They look very good! Are the mafia talking by PM, or in a quicktopic-esque manner?
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Fri Mar 19, 2010 12:08 pm

By PM, but they asked me if they could set up a QT and I said yes (good thing you asked or I would have forgotten already ^^" )

Link
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Fri Mar 19, 2010 12:10 pm

lol, ok cool.

Ced is awesome Razz

EDIT: I presume the masons are talking through PM?
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Fri Mar 19, 2010 12:26 pm

Yep.

Day starts now. I\'m horny
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Fri Mar 19, 2010 12:29 pm

Awesome sauce

EDIT: This looks like it will be an awesome game ^_^

EDIT EDIT: I think joboman is not quite getting it...
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Fri Apr 30, 2010 2:00 pm

NIGHT 1 ACTIONS

Ace: Jail Self (fail)
Dagger: Vig Manders
Joboman: Vig WoD
Manders: Kill Skander
Red 0: Refills Bilbro (blocked)
Skander: Vig Ace
TACKY: Investigate Ace
Toastboy: Roleblock red_0mega
WoD: Motivate Skander


Last edited by ZDS on Mon May 03, 2010 10:17 am; edited 5 times in total
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Sat May 01, 2010 9:14 am

Interesting results... TACKY seems to have a solid idea, Dagger and Jobo are making short work of the scum too.

Not convinced by TB's RB though, especially given its one-shot nature...
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Sun May 02, 2010 5:59 am

I wish Toast RB'd Ace, so I didn't have to wait for him before letting Skander know he's been motivated.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Sun May 02, 2010 6:02 am

/facepalm at WoD motivating the vig...
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Sun May 02, 2010 9:13 am

Well, so far it's working in their favour.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon May 03, 2010 4:09 am

Ace targets himself. Do we let him?
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon May 03, 2010 4:16 am

My instinct is to not permit it, since generally docs can't self protect, and roleblocking yourself creates such a bizarre timing incident that it makes sense to disallow it.

The flavour of the action could lead it better (as in, if its feasible for the guy to "jail" himself), but on first reaction, I would disallow it due to game mechanics.


Last edited by Ecophagy on Mon May 03, 2010 4:16 am; edited 1 time in total (Reason for editing : spelling)
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon May 03, 2010 4:46 am

Ok. I will disallow it on the basis that it create a time paradox and would cause the universe to explode.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon May 03, 2010 4:54 am

I assume from the (fail), you are going to treat it like an unsuccessful action. I think it'd be preferable to tell Ace it is not possible and let him use it elsewhere - ie, its not a legal target, so he can't use it in the first place.
Back to top Go down
View user profile
ZDS
Admin
avatar

Posts : 51
Join date : 2010-02-28
Age : 29

PostSubject: Re: Family Game   Mon May 03, 2010 10:16 am

That's what I planned.
Back to top Go down
View user profile http://mtgsmafiaextendo.forumotion.net
Ecophagy

avatar

Posts : 35
Join date : 2010-03-02

PostSubject: Re: Family Game   Mon May 03, 2010 10:50 am

Jolly good.

Will the RB'd red_0mega still lose his shot?
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Family Game   

Back to top Go down
 
Family Game
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Mai-Otome Elimination Game: The Greatest Otome ROUND 7
» Gerard Butler's New Action Film will be "Citizen Game"-name change confirmed false (April Fools joke)
» Fans of Enigma & Game Zone minis REJOICE!
» Yugioh card game
» Map and game pieces for upcoming campaign

Permissions in this forum:You cannot reply to topics in this forum
MTGS Mafia Extendo :: This Is Spamta !-
Jump to: